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Thread Statistics | Show CCP posts - 1 post(s) |

Mrr Woodcock
Republic Military School Minmatar Republic
49
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Posted - 2012.06.20 21:53:00 -
[1] - Quote
Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec
I think you may have something there. But I also think they will need to make the rewards greater.
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Mrr Woodcock
Republic Military School Minmatar Republic
53
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Posted - 2012.06.23 04:04:00 -
[2] - Quote
Well, the fact is we have to make Low and Null sec more interesting. Now before anyone gets started, IGÇÖm totally against forcing anyone in the game to do anything they choose not to do. I donGÇÖt think this is in anyway in the interest of the players, (including all of them) or CCP.
With that said I would propose the following, enhancements:
Make Low, and Null basically where the cheese is. In other words increase the rewards to Low sec & Null sec significantly. Make the roids a lot bigger. Much better mission agents reside there, with basically 25 times the payout or more than high sec mission agents. It has to be enough to encourage the high sec mission runners, and miners to go there, because the ISK is simply so much better, it would seem foolish to remain in high sec.
Low sec, I think was intended to be a stepping stone to reaching Null sec. I think however Low sec is clearly the most dangerous space in Eve. I think it should made a little safer. One way would be to add a roaming Concord presence. This NPC force would not be all places all the time. This force would be the type that can show up with no notice what so ever, and cause serious damage to criminals. I think this would make things really interesting, make things a little safer, gradually over time try to make it what it was intended to be, less safe than high sec, but safer than Null. The roaming concord presence would be the type that travels by gate, with random fleets roaming in from high sec. This would allow a high sec player to follow them thru, and shadow the Concord fleet in a level of safety, unless of course they lost the fleet, lol. In which case they would be very venerable and likely fall prey to villains.
This sort of thing would need some serious thought by the CCP folks that make the big bucks to ensure it would be done in such a way, as not to disrupt things too much.
Most pirates that run the low sec system at first glance would think, NO we like it the way it is. But this type of change would have the probability of enticing new targets into the region, attracted by the big ISK to be made there. What Pirate wouldnGÇÖt like a lot of new fat and juicy targets? What thriving industrialists or missioner wouldnGÇÖt like to take advantage of a major increase in ISK making potential? No one will be forced to do anything, but many may be willing to jump into this on there own. |

Mrr Woodcock
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.23 06:33:00 -
[3] - Quote
I was thinking about it a bit. Maybe not Concord, but instead Factional Navy Forces. They still hit like a ton of bricks, but can be tanked, and can be destroyed if you try hard enough. But they do respond to crime if they happen to be in the area.
My purpose is to simply make things interesting from a PVP prospective, and attract Industrialists & mission runners looking to make bank. But risky bank. |

Mrr Woodcock
Republic Military School Minmatar Republic
54
|
Posted - 2012.06.23 21:15:00 -
[4] - Quote
Shameless Avenger wrote:If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
OK, high sec miner, has to mine 25 hours to make the same ISK as a low sec miner could make in 1 hour. This wouldn't be even the slightest temptation to go there.
PS. always take the movies with your daughter, over EVE. This is a no brainer.
But many miners and mission runners really don't get it, I admit it. They have no clue how to set something like an ongoing low sec mining or missioning op up. It's kinda sad really. Maybe a few CCP tutorials on how it's done might be in order. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
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Posted - 2012.06.23 21:43:00 -
[5] - Quote
Kiteo Hatto wrote:Mrr Woodcock wrote:Shameless Avenger wrote:If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
OK, high sec miner, has to mine 25 hours to make the same ISK as a low sec miner could make in 1 hour. This wouldn't be even the slightest temptation to go there. PS. always take the movies with your daughter, over EVE. This is a no brainer. But many miners and mission runners really don't get it, I admit it. They have no clue how to set something like an ongoing low sec mining or missioning op up. It's kinda sad really. Maybe a few CCP tutorials on how it's done might be in order. The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game.
Well CCP's style is to move slowly most of the time, to avoid major changes in favor of gradually moving things in the needed direction.
First I'm not even suggesting they nerf anything in high sec. (attempting to force people to do things again, not into that). I think, let inflation take it's course over time. People that stay in high sec will gradually be left behind if they don't move onward to keep up.
If they choose to stay in High Sec, they will inevitably live just above the EVE poverty level. Simple as that.
On the other hand, Low sec needs to be made survivable, in there eyes, even though you and I my think it is already. Hence my roaming Concord or Navy presence there. These NPC low sec law enforcers, would linger anywhere a crime is committed, if they happen to be in system. This could be an asteroid belt, (remember these guys are not everywhere all the time). While there in the belt, it's safe to mine there, they respond just like concord, with the exceptions, that it is possible to tank them, and even destroy them. The force should be large and intimidating to criminals though. On the other hand they will leave with no warning, so miners will have to be on there toes.
There should also be a few officer rats added to Low sec. IMO. Remember where the cheese is. Naturally there should be significantly more in Null.
These are just my thoughts on what might work. But to make the big bucks, the miners and mission runners have to accept on there own, that operating in this area is necessary. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 21:45:00 -
[6] - Quote
Nicolo da'Vicenza wrote:Kiteo Hatto wrote: The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game.
Their playstyle is to make moderate profit with the minimum possible risk. Because EVE is a competitive game they will pursue the absolute best possible method of doing so that's available, as not doing so is putting yourself at a deliberate disadvantage. By increasing the minimum risk in highsec (removing decshields and NPC corps) you put no specific individual at a disadvantage and encourage more dynamic and competitive gameplay for highsec players while simultaneously fixing some of the biggest barriers for them to branch out into other secstatus areas.
Seriously, you think CCP would actually do that? I just think you're barking up the wrong tree.  |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 21:54:00 -
[7] - Quote
Red Teufel wrote:problem why highsec peeps wont move to null is their lack of information about it. mostly a highsec carebear will only hear null is scary don't go there, you'll get blobbed by 100 dudes. what they don't know is how it's far safer, more rewarding to do their carebearing in null, mining in hidden belts that will constantly respawn soon as you finish them, same goes for the ratting anoms. ccp have made changes in the past to make null profitable for all sp levels.
The pvp out there is excellent but it all depends on where you go ;)
I couldn't agree more. It is safer, there just completely ignorant on how to operate there. But big rewards make a very compelling argument to go there.
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Mrr Woodcock
Republic Military School Minmatar Republic
55
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Posted - 2012.06.23 22:05:00 -
[8] - Quote
In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:20:00 -
[9] - Quote
I disagree, I think CCP welcomes positive suggestions. It goes with out saying they can't implement everything. I get that. But every one in a while something gets traction. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:38:00 -
[10] - Quote
Well speaking of carrots. The way I see things, this low sec roaming navy gang could be very very interesting. It would naturally need to have an NPC auto Pilot button. But the Devs, and GM's could actually have a lot of fun in there down time actually flying these navy guys. Much the same way they operate an NPC from time to time. There's CCP's carrot. 
In other words, they could decide to go shoot up one of these large coalitions from time to time. LOL |
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Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:44:00 -
[11] - Quote
Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.
I know exactly what it means, where is it written in the EVE bible, you get unlimited resources just for sitting. Support it 100%
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Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 00:51:00 -
[12] - Quote
I do think far too many Titans and Super Carriers exist in the game than CCP would have liked. Look at Pandemic, last time I checked they could field in excess of 60 Titans, not counting Super Carriers. Might be more now.
I think they could use a little thinning. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 02:33:00 -
[13] - Quote
Tenchi Sal wrote:well i can tell you from a miners point of you, theres no point in mining in null.
if you do the math, you'll see that only ark and morphite are really worth mining. high sec ores just barely fall behind the rest of the null/low sec ores. between logistics and the sometimes 10%+ station owners take from refining, its not worth it at all. you're better off ratting and just buying all the minerals.
I totally agree with this. As in previous we need more cheese to make it worth while.
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Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 02:40:00 -
[14] - Quote
strikefour wrote:[quote=RAP ACTION HERO]
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
Null is really weird, and the culture at time can really be hard core. I've been with one or two Null alliances that have actually tried this. Those few occasions, virtually the entirety of Null sec dedicated themselves to stamping them out. I guess it's just a null thing, only the strong survive, or should survive. But it can be manageable, most of null is empty. It's easy to operate under the radar if you keep your head in the right place.
But in my opinion the rewards are no where near big enough.
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Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.25 06:26:00 -
[15] - Quote
From what I can see, there are a lot of good suggestions. I think we can all agree that low and null both need some love from CCP. In my opinion these are the type of discussions that actually could get a little traction with the Dev's. I just think it cool were kinda all working together for an actual improvement, all sides I mean. |
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